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The Meeple Guild: PnP Summer #3 - Pandas invade world of rummy

The game will remind of rummy – familiarity is good -- and the art is endearing, so as a summer project with family in mind this one has merit.
pilfering-pandas
A production copy is available as well.

YORKTON - A game with pandas, it’s got to get some love on that alone.

But, is Pilfering Pandas – a game with a print and play option – worthy of love?

Well, therein is something of a conundrum.

This is a game with some good, and some less than good aspects.

So to start with the cards here printed smaller than a standard deck of playing cards. That is a bad thing.

Cards are best full size. You can slip into a sleeve, use a standard, easy to find playing cards in behind it for strength, and ready to go.

A smaller printed card takes some monkeying around with – glue to a card to keep straight in a sleeve that is annoying.

Yes you might adjust the print percentage and solve the size problem, but that is frustrating too.

Oh, I have to add the art here by Gianfranco Giordano is outstanding.

Next designers Janice Turner, and Stu Turner have created a game they want to be all encompassing.

The game allows competitive play for up one-to-four players, a co-operative mode, a solo option (obviously), and even has a card set option to use in rummy. So the latter is a nice add-on, but games rarely achieve СÀ¶ÊÓƵ good across several formats. I’ve only played solo so can’t comment on other options other than to say it might not hold up – but as a PnP the cost is reasonable if it does one format well.

I won’t suggest this one is particularly innovative, but it still has some fun aspects that make it one to print and explore.

The game will remind of rummy – familiarity is good -- and the art is endearing, so as a summer project with family in mind this one has merit.

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